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Tuesday, March 6, 2012

Lesson to be learnt (p/s: sorry for the small image)


Copied from yahoo news: Silence Gun: Strange weapon of the future immediately quiets you, whether you like it or not



This delayed auditory feedback device makes it all but impossible for a human to speak
Ever since humans first invented guns, they've been inventing new uses for them. Some shoot bullets; others shoot lasers. But a strange and unsettling new gun being developed by Japanese researchers shoots sound waves in an effort to disrupt and silence anyone who dares speak out of turn.

The gun operates based on the concept of delayed auditory feedback. An attached microphone picks up the sound being made by the target and plays it back 0.2 seconds later. The effect is incredibly confusing to the human brain, making it all but impossible to talk or hold a conversation. The device doesn't cause the person it's being used on any physical harm — it simply messes with their head.
When the human brain hears its own speech perfectly in sync during normal speech, it easily processes the input and allows you to largely ignore the sound of your own voice. However, by offsetting the response just a bit, the brain hears your mouth speaking as well as the strange echo effect produced by the gun. This unusual combination is confusing enough to effectively shut down the part of your brain responsible for managing speech, and you fall immediately silent.

The first versions of the weapon — if we can even call it that — were dependent on a separate PC to process the input and relay it back to the speaker. However, the second prototype (pictured above) does away with the need for additional hardware and includes all the necessary processing bits within its casing, making it easily portable.

The developers say the gun could be used for seemingly innocuous purposes, such as enforcing rules requiring library patrons to keep quiet. It could also see action during large meetings when it is important that onlookers not disrupt the speaker; anyone who fancies a noisy outburst would immediatley be silenced by the high-tech handheld.
 
The free speech implications of the speech jammer are somewhat disconcerting: A protestor or speaker at a political rally could be easily silenced just for having unpopular views. Political rallies and other protest gatherings could easily be quieted by the strange gun, should law enforcement or other agencies decide to equip themselves with the technology.

Tuesday, September 20, 2011

Online gamers crack AIDS enzyme puzzle


Online gamers have achieved a feat beyond the realm of Second Life or Dungeons and Dragons: they have deciphered the structure of an enzyme of an AIDS-like virus that had thwarted scientists for a decade.

The exploit is published on Sunday in the journal Nature Structural & Molecular Biology, where -- exceptionally in scientific publishing -- both gamers and researchers are honoured as co-authors.



Their target was a monomeric protease enzyme, a cutting agent in the complex molecular tailoring of retroviruses, a family that includes HIV.



Figuring out the structure of proteins is vital for understanding the causes of many diseases and developing drugs to block them.





But a microscope gives only a flat image of what to the outsider looks like a plate of one-dimensional scrunched-up spaghetti. Pharmacologists, though, need a 3-D picture that "unfolds" the molecule and rotates it in order to reveal potential targets for drugs.



This is where Foldit comes in.



Developed in 2008 by the University of Washington, it is a fun-for-purpose video game in which gamers, divided into competing groups, compete to unfold chains of amino acids -- the building blocks of proteins -- using a set of online tools.



To the astonishment of the scientists, the gamers produced an accurate model of the enzyme in just three weeks.



Cracking the enzyme "provides new insights for the design of antiretroviral drugs," says the study, referring to the lifeline medication against the human immunodeficiency virus (HIV).



It is believed to be the first time that gamers have resolved a long-standing scientific problem.



"We wanted to see if human intuition could succeed where automated methods had failed," Firas Khatib of the university's biochemistry lab said in a press release. "The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems."



One of Foldit's creators, Seth Cooper, explained why gamers had succeeded where computers had failed.



"People have spatial reasoning skills, something computers are not yet good at," he said.



"Games provide a framework for bringing together the strengths of computers and humans. The results in this week's paper show that gaming, science and computation can be combined to make advances that were not possible before."

Saturday, June 4, 2011

Attention!!?


I will try to keep my blog up to date after this..thanks for all of your comments regarding my blog..i will start to write new, exciting posts which is originally written by me..that is after SPM and mostly when i went into the university..thanks again for your support and comments..it have made me more excited to update my blog again..p/s: spread the words of my blog to your friends around the globe..

Saturday, January 15, 2011

Cerita Lucu : Masih Bayar

Anak : Ayah, kena bayar berapa wang mas kahwin kalau mau menikah?

Ayah : Sambil memperhatikan wajah anak lelakinya yang kecil itu.

Entahlah nak, kerana sampai sekarang Ayah masih lagi bayar kepada ibumu

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